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Godot (game engine) : ウィキペディア英語版
Godot (game engine)

| programming_language = C, C++〔(【引用サイトリンク】title=The Godot Game Engine Open Source Project on Open Hub )
| genre = Game engine
| platform =
| size =
| language = English
| status =
| license = MIT License
| website =
}}
Godot is a 2D and 3D cross-platform open source MIT licensed game engine developed by OKAM Studio. The engine works on Windows, OS X and Linux, 32 and 64 bits, designed to target PC, console, mobile and web platforms. Godot uses a different approach to make games based on nested scenes a unique and modern architecture that make organizing small and large projects for developers and teams more efficient.
== History ==
Godot has been in development and used in-house by OKAM as early as 2001. In February 2014, the source code for Godot was released to the public on GitHub under the MIT License.〔(【引用サイトリンク】 author = liamdawe )
On 15 December 2014, Godot reached 1.0, marking the first stable release and the addition of lightmapping, navmesh support and more shaders.〔(【引用サイトリンク】title=Godot Engine Reaches 1.0, Releases First Stable )
On 21 May 2015, version 1.1 was released, adding a much improved auto-completion in the code-editor, visual shader editor, new API to the OS for managing the screens and window, with multi-monitor support, a rewritten 2D engine, new 2D navigation polygon support, much improved blender collada exporter and a new dark theme.〔(【引用サイトリンク】 Godot 1.1 Out!! )〕 The new 2D engine includes shaders, materials, independent Z ordering per-node, lights, shadows with polygonal occluders, normal mapping, back-buffer compositing, improved isometric tilemap support and distance-field font support.
On 4 November 2015, Godot joined the Software Freedom Conservancy.〔(【引用サイトリンク】url=https://sfconservancy.org/news/2015/nov/04/godot-joins/ )

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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